2018년 2월 13일 화요일

TF2 Mapping Episode 5.5: Does anybody actually enjoy this map?

Sometimes, you are better off disregarding some feedbacks despite your map being heavily work-in-progress. This is for two reasons. 

First, you get to think about the problems of your map by yourself. This is a good way to significantly improve your layout design part of your mapping skill. I think I was able to learn a lot just by writing this series; I got to think about my map. Beforehand, I used to simply take the feedback as it is granted. This is a really bad way to use the feedbacks because you dont understand what the essential problem is. It is like using answer sheet to finish your homework quickly; you don't get anything out of it. Let's pretend that your map got a feedback saying that "There's a long sightline here." What I used to do is to put a big wall there and call it a day. But the thing is, I don't know if the sightline was actually necessary. Take a look at this sightline here.

Upward's one of many long sightline
Something like this would get an instant "!fb long sightline". While it is true that the sightline is pretty long, Upward is considered one of the best map in the game. Reason? It is an easily counterable spot with two low ground flanks leading to it.

3 possible flanks to remove the sniper from the highground.
Not only there are 3 flanks leading to it, it is relatively open. So rather than the spot being an overpowered sniper sightline, it simply becomes a place where good snipers can shine. Skill based reward is good.

When some people can not pinpoint the problem of the map but is vocal about their opinion, problems rise. Basically, they say things without backing up with any sound reasons. This is the second reason why sometimes you might not want to disregard some feedbacks.

"Does anybody actually enjoy this map?"

There's nothing much wrong with this statement being said in the playtest. It is good because it indicates that there's a problem with the map.

"..."

What must not happen in any playtest is stopping there because it is as useful as saying nothing throughout the entire playtest. The very reason why I request the playtest is to listen to feedback not hate-speech.

This is actually the second time my map experienced this. I think it really depends on the experience they get in the map but not necessarily the experience they get because of the map's layout. Getting headshot by a good sniper multiple times might be their experience but it might not be because the map has an unfair sightline.

Does anybody actually enjoy being hated for no reason?

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