Virtual Design Space

A blog about my game design experience that I do in my free time. Primarily Team Fortress 2. I might do some breakdowns on some other games too.

2018년 4월 17일 화요일

TF2 Mapping Episode 6: How can the gameplay be improved during the beta stage?

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I was going to cover all the changes I've made with the layout but I don't want to be writing a diary so I want to skip to another ...
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2018년 2월 16일 금요일

TF2 Mapping Case Study: Snowycoast's First Chokepoint

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If somebody asks me "Are all choke points bad?", my answer is a definite no. Chokepoints are one of the most hotly debated subj...
2018년 2월 13일 화요일

TF2 Mapping Episode 5.5: Does anybody actually enjoy this map?

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Sometimes, you are better off disregarding some feedbacks despite your map being heavily work-in-progress. This is for two reasons.  Fi...

TF2 Mapping Episode 5: Red Reigns???

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Out of 3 games played in the playtest of cp_hazyfort_a4, red team managed to win two games out of three. One game won by blue is mostly due ...
2018년 2월 9일 금요일

TF2 Mapping Episode 4: Massive Changes!

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In the last episode I talked about how I will change the layout. I have changed it and it was recently tested on TF2maps.net server and I m...
2018년 2월 7일 수요일

TF2 Mapping Episode 3: The Results are In!

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The map has been playtested on the tf2maps server for the first time and the demo is recorded. Looks like we have a problem here. ...
2018년 2월 2일 금요일

TF2 Mapping Episode 2.5: Waiting for the playtest...

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Looks like I'll have to wait quite a long time before I can get my map playtested. In the mean time, I can plan how I will detail the m...
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A blog by Yeonghun Lee

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